The Extended Look for GTA 6 was a major event for Rockstar’s upcoming behemoth, with several previews from major outlets going live alongside it. Between the existing trailers, those previews, and the Extended Look itself, there was a wealth of new information to sift through. To make things easier, we’ve rounded up everything we could find in one place. Here are over 100 details and facts about GTA 6 revealed through the Extended Look and preview event.
The Scale and Development of GTA 6
- GTA 6’s playable map area is roughly twice the size of GTA 5’s and nearly three times the size of Red Dead Redemption 2’s.
- Vice City and its surrounding suburbs are roughly 11 times the size of Los Santos and its surrounding areas. Vice City itself is around twice the size of Los Santos.
- While you can’t enter every single building in GTA 6, there are hundreds of accessible interiors.
- GTA 6 has been in development for over a decade, making it one of the longest development cycles in gaming history. Even though Red Dead Redemption 2 was released during this time, GTA 6 was already in development in some capacity.
- Rob Nelson, Rockstar’s head of development and co-studio head, shared that his latest playthrough of GTA 6 took approximately 80 hours to complete, including some optional content.
- Rockstar’s development team has more than doubled in size since Red Dead Redemption 2.
- GTA 6 features over 600,000 handcrafted character and NPC animations, which is nearly ten times as many as GTA 5 and twice as many as Red Dead Redemption 2.
- Rockstar hasn’t used generative AI to develop GTA 6.

- According to Rob Nelson, GTA 6 is so big that he doesn’t know if there’s anybody on the team who knows all of it.
- GTA 6 is meant to be a middle ground between the chaotic freedom of GTA 5 and the focus on immersion seen in Red Dead Redemption 2.
- According to Rob Nelson, Sam Houser wanted Rockstar to remove fades to black between gameplay and cutscenes to make the experience as seamless as possible.
- Rockstar wants exploration to feel natural rather than constantly directing players from point A to point B. The team has worked to encourage players to investigate things that catch their attention.
- Rockstar has a dedicated studio in Los Angeles focused on creating realistic, believable NPCs, with each character individually art-directed.
- A dedicated Rockstar research team spent years in Miami studying the city’s culture and inhabitants. They met with ex-criminals, law enforcement, club promoters, gun dealers, and other influential or notorious figures to help Rockstar recreate Vice City’s culture and atmosphere accurately.
- More than 50 street artists have directly contributed to the murals you’ll see throughout GTA 6.
- Rockstar worked with Miami-based stylist Jillian Carr to ensure GTA 6’s fashion sensibilities feel authentic to the city.
- Rockstar hired an animation studio to create episodes for in-game TV shows and other forms of media.
- Rockstar originally experimented with four playable characters, but ultimately scrapped the idea because having too many protagonists would make it harder for players to form an emotional connection with them.
Jason and Lucia’s Story and Relationship
- GTA 6’s story follows Jason Duval and Lucia Caminos, a couple on the run after a seemingly easy score goes wrong.
- According to Rob Nelson, GTA 6’s story explores “themes of hopefulness, elements of sacrifice versus selfishness” and asks “whether love can survive through this storm.”
- Jason and Lucia’s relationship is dynamic and can shape the story. How they spend time together directly affects their relationship, with activities like roaming around, holding hands, holding doors open for each other, checking in via text, shopping, and committing crimes together strengthening their bond.
- The relationship isn’t forced upon you, and Jason and Lucia can instead become platonic partners in crime who remain loyal to each other.
- Rockstar doesn’t want Jason and Lucia’s relationship to feel exaggerated. Instead, the studio aims to make their interactions feel natural.

- Jason and Lucia also have independent lives outside of their time together. For instance, while you’re playing as Jason, Lucia could be off attending kickboxing training.
- You can call Jason or Lucia and invite them to join you in the open world.
- When Jason and Lucia are riding together, you can switch seats and hand driving duties to your partner, something I remember from L.A. Noire.
- Repeatedly ignoring messages from Jason or Lucia can negatively affect their relationship.
- Jason and Lucia will move between different safehouses as the campaign progresses, reflecting the changing circumstances of their story.
- You can switch between Jason and Lucia during gameplay, including during certain action sequences.
- Lucia’s ankle monitor plays a key role in the story and is central to how she and Jason are brought together.
Life in Leonida State
- GTA 6 is jam-packed with open-world activities. You can play pool, mini-golf, visit the zoo, go kayaking, scuba dive and find treasure, go fishing and hunting, participate in a variety of races, including dirt-bike and off-road races, take part in backyard wrestling, compete in monster truck races, visit shooting ranges, play basketball, go jet skiing and airboating, go parachuting, and even work out at the gym.
- There isn’t a dedicated tennis mini-game, but you can pick up a tennis racket and hit a ball.
- You can use diving equipment to explore underwater areas, including shipwrecks, and hunt for treasure.
- The open world includes collectibles such as magazines and comic books.
- At the gym, you can buy a membership, use most of the equipment, drink protein shakes, and even eat protein bars.
- You can study animals in GTA 6, similar to Red Dead Redemption 2.
- Jason and Lucia can visit strip clubs together, with the Extended Look showing Jason throwing money at a dancer while Lucia watches alongside him.
- You can pet and scold dogs and even feed them treats bought from convenience stores.
- Random events can trigger at any time, including livestreams with their own chat and interactions.
- You can’t buy safehouses in GTA 6, but you can buy garages.

- Safehouses are highly interactive and function similarly to camps in Red Dead Redemption 2. You can do a variety of activities, such as grabbing drinks and smoothies, turning the lights on and off, eating an apple, getting a haircut, and spending time with Jason or Lucia.
- Eating and drinking can provide temporary benefits. For example, eating an apple can temporarily increase your health and stamina.
- Jason and Lucia’s weight and muscle mass can change based on how they eat and exercise.
- GTA 6 has a heavy emphasis on role-playing elements. You can make a cup of coffee, shower, get dressed, head to the gym, and follow a routine of your choice without any pressure to play a certain way.
- Jason and Lucia can suggest different activities or jobs while they’re out together in the open world.
- You can doomscroll through posts on Snapmatic and see what’s happening around Vice City.
- You can follow the rise of Real Dimez through their increasingly viral social media presence, so you can keep up with their growing popularity.
- GTA 6 features the largest collection of radio and television commercials in the series, with fictional products and services advertised throughout Leonida.
- NPCs come in a much wider range of heights, weights, and body types, with animations that adapt to their individual physiques.
- You can shorten or completely shave Jason or Lucia’s hair and facial hair at a safehouse, but you’ll need to visit a barber or salon to get a new hairstyle.
- Ambient conversations aren’t always just background chatter. They can lead to activities or unexpected open-world events.
- Jason and Lucia can’t create or post their own content on Snapmatic because they’re on the run and need to avoid leaving a digital footprint. They can still browse the platform, follow accounts, and keep up with what’s happening online.
- GTA 6’s world is far more interactive and reactive. You can pick up objects dropped by NPCs, including their hats and glasses, and actually wear them.
- You can pick up and throw dog poop at people. Yes, really.
- You can pick up magazines at supermarkets and read through them.
- NPCs will notice if you’re eavesdropping on their conversations and can react if you linger too long.
- NPCs can also notice if you’re following them or getting too close.
Wanted System, Crime and Combat
- GTA 6 features a more sophisticated heat system that considers more than just your wanted level. When you commit a crime, police can receive a description of your appearance, clothes, vehicle, and whether Jason and Lucia were together or separated.
- Icons beneath the wanted meter show exactly what information the police have about you, such as your appearance, clothing, or getaway vehicle.
- Changing your appearance or vehicle can make it easier to lose the police, especially when they have a description of your outfit or vehicle.
- If you’re escaping in a vehicle that hasn’t been reported, you’ll have an easier time losing the cops. However, if you’re on a bike and the police have a description of your appearance, you’ll have a tougher time evading them.
- Police can know whether Jason or Lucia committed a crime individually or as a couple, meaning splitting up can reduce the heat on you.
- Unlike GTA 5, police aren’t magically aware of your crimes. Someone needs to witness them and report them, while an alarm can also trigger and alert the police to your location.
- Jason and Lucia can be arrested separately. One protagonist can get busted while the other remains at large and continues trying to escape.
- Six-star wanted levels are making a return in GTA 6.
- Areas where police are searching and investigating will be marked in red on the map, similar to Red Dead Redemption 2.
- Escaping the police becomes increasingly difficult once your wanted level hits three stars.
- Police are aware of your actual clothes and not just your accessories. Wearing a hat or sunglasses won’t automatically reduce suspicion, so keeping another outfit in your trunk can help.
- Wearing a mask while committing a crime and removing it afterward makes you less likely to be identified.
- Getting away in a car isn’t always the best option when you’re dealing with dense streets. Sometimes, making a run for it on foot and using alleys or other tight spaces can be a more effective way to lose the cops.

- Jason and Lucia share a Focus ability similar to Dead Eye in Red Dead Redemption 2. This lets them slow time and highlight enemies’ weak and fatal points. The heart and head are marked as lethal, while the knee, elbow, and arm are marked as non-lethal, allowing you to incapacitate enemies without killing them.
- You can also use Focus while driving to highlight weak points in vehicles during a shootout.
- Shooting certain body parts can incapacitate enemies, making them less able to fight back.
- You can shoot weapons out of enemies’ hands if you don’t want to outright kill them.
- Weapons have individual brands and model numbers.
- You can quickly switch between two equipped firearms without opening the weapon wheel.
- There is a limit to how many weapons you can carry at any given time. Jason and Lucia can carry two short weapons and two long weapons, which are visibly attached to their bodies.
- Larger weapons like long guns and RPGs have to be carried and stored in your vehicle’s trunk. They can’t simply appear out of nowhere anymore.
- GTA 6 introduces suppression fire. You can deliberately fire near enemies to scare or confuse them rather than trying to kill them, potentially buying yourself enough time to escape. Actions like this can also influence your Criminal Profile.
- NPCs react differently when you pull out a weapon. Some panic and run, while others stand their ground and escalate, similar to Red Dead Redemption 2.
- Simply holding a weapon behind your back can elicit a different reaction than carrying it in your hands.
- Using L2 doesn’t automatically aim your weapon when it’s holstered. Like Red Dead Redemption 2, it lets you interact with characters, allowing you to talk with them by greeting or taunting.
- The greet, taunt, defuse, and provoke interactions return, giving you more control over how you approach potentially volatile encounters.
- You can sometimes defuse a confrontation instead of escalating it. Jason and Lucia can pin down enemies or otherwise control a situation that could potentially be resolved without resorting to violence.
- You can reload a shotgun one-handed while carrying something in your other hand. The Extended Look shows Lucia doing exactly this while carrying a bag.
- GTA 6 introduces a Criminal Profile system, an evolution of Red Dead Redemption 2’s Honor system. It tracks your behavior across the world and during certain story sections, influencing how the world reacts to your actions.
- Not every violent action hurts your Criminal Profile. Simply fighting back after someone else’s aggression isn’t treated the same as starting a fight yourself.
- Unnecessary violence has a negative impact on your Criminal Profile. Constantly causing trouble for no reason is noticed by the system and the world around you.
- Successfully carrying out crimes and robberies can improve your Criminal Profile and reputation as a capable criminal.
- Smaller actions can also influence your Criminal Profile. Throwing trash in the bin and feeding stray animals are tracked as well, similar to the Honor system in Red Dead Redemption 2.
- Some NPCs carry weapons and can initiate violence without being attacked first.
Robberies and Making Money
- You can rob regular stores, banks, and jewelry stores in free roam in GTA 6. There’s a lot more freedom this time around in the number of establishments you can target.
- Jason and Lucia can rob individually or work together as a couple.
- Robberies can require a bit more preparation than simply bursting in. Specialized tools like a snap gun can quietly pick locks and get you inside without immediately causing a scene.
- Blowing up a safe during a robbery can damage the loot inside, so it’s better to take the time to search the area for the safe code.
- Police can gather outside a business while you’re looting inside. You can often escape through another route with less police presence.
- Outside of story missions, you can make money in a number of ways. You can sell cars, hold up businesses, rob stores, carry out bank heists, and more.

- You can sell stolen vehicles and items to a fence. A car’s value depends on its condition, so keeping it safe and undamaged before selling it is vital if you want a good price.
- Fences don’t just buy stolen items. They can also provide you with more lucrative opportunities, including codes for a police impound that allow you to steal directly from law enforcement.
- You can carry a significant amount of cash on you, but if you’re busted or wasted while carrying it, you’ll lose the entire amount.
- Functional ATMs let you deposit cash at any time, meaning you don’t have to risk carrying large amounts of money around.
- Money deposited in the bank is shared between Jason and Lucia. You don’t need to maintain separate accounts for each character.
- Heists have a limit on how much you can actually carry. Jason and Lucia use duffel bags during major robberies, and each vehicle can only hold two bags.
Vehicles and Driving
- Vehicles in GTA 6 require fuel or a charge, depending on their type, and can be repaired at gas stations. Rockstar has confirmed the feature isn’t meant to be a headache, with a full tank lasting a while, quick refueling, and relatively cheap fuel.
- Vehicle damage now has much more detail. Damaged engines can impair drivability, while various parts can physically dangle from a vehicle following a crash.
- Vehicle modification has been further expanded, especially to accommodate street racing.
- Rockstar’s vehicle handling team includes literal race-car drivers.
- Car customization is incredibly deep, allowing you to tweak practically every part of your vehicle.
- Prebuilt customization kits are also available if you don’t want to spend too much time customizing.
- Driving is more challenging and less arcadey, sitting somewhere between GTA 4 and GTA 5 in terms of handling. It has the weightiness of GTA 4 while retaining the accessibility of GTA 5.
- You can’t simply turn your vehicle back over if it’s flipped, unlike in previous GTA games.
- You can repaint your vehicle at Pay ‘n’ Spray to lose the cops.

- Pay ‘n’ Spray also plays a role in the stolen-car economy. You can sell a stolen vehicle there, take it to a specialty car fence, or register it as your own for a fee.
- You can’t sell two cars consecutively at the same Pay ‘n’ Spray. After selling one vehicle, you’ll need to find another location before you can sell another.
- You can’t steal every vehicle whenever you want. Certain areas are protected from vehicle theft, including the club belonging to Jason’s friend Drequan, where stealing a car outside isn’t good for business.
- Some of the more expensive cars require special tools to steal, such as a key cloner.
- You can still carjack vehicles directly from their drivers. However, some NPCs are far more aggressive and can pull out guns on you.
- Stolen vehicles with GPS trackers can alert the cops to your location. You can either maintain enough speed to outrun the signal or remove the tracker at a safehouse.
- You can register a stolen car as your own, while unregistered cars are marked differently on the map.
Map, Phone and UI
- The pause menu features a highly detailed, satellite-style 3D map that provides a clearer view of the world than in previous entries.
- Unexplored areas remain hidden on the map until you actually visit them.
- The map can show detailed information about different regions. For instance, you can scope a gang hideout’s cash and drug supply through the map.
- You don’t always need to open the map to set a destination. Sometimes you’ll get a prompt to hold a button and set your destination that way.
- If the police are searching for you in a region, the map won’t show their exact location; instead, it marks the general active search area.
- The mini-map displays 3D buildings, giving you more depth when navigating the world.
- The mini-map can be heavily customized, similar to Red Dead Redemption 2. You can adjust its view style, choose when to enable it, keep it on outside of vehicles, or reduce it to a compass.
- The Focus system also extends to exploration, highlighting points of interest around you and encouraging you to investigate things you might otherwise overlook.
- Not everything in GTA 6 is marked as an objective on the map. You can discover some optional content naturally by exploring Leonida.
- GTA 6 includes a fast travel option through the Ryde Me taxi app. While taking the taxi, you can have entire conversations with passengers during the journey.
- You can view more information about your character in the pause menu, including their relationship status, Criminal Profile, and other character-specific statistics.
- Character stats include physical and muscle strength, aerobic exercise, and fitness.
- Pulling out your phone is far more immersive this time around, with the camera zooming in on the character actually holding it rather than simply displaying a phone menu.
- There are several in-game apps, including Buckme for banking, Scooter Bros for delivering vehicles, WhatUp for messaging, Snapmatic for social media, and a dedicated fitness app.
- Jason and Lucia can use an app called Waink to check whether a vehicle is locked, has an alarm or tracker, how much it’s worth, and how much it would cost to register it as their own.
- Waink also tells you how you’re supposed to steal a specific vehicle, including whether you need something like a key cloner or a slim jim.
- The in-game radio’s On-Demand feature includes shows and podcasts.
Mission Design and Replayability
- GTA 6’s campaign uses a chapter-based structure similar to Red Dead Redemption 2, with Jason and Lucia’s story progressing through distinct chapters.
- Rockstar has confirmed that you can approach missions with a lot of freedom, with different ways to handle shootouts, reach your destination, and get the job done.
- During some car chases, you’ll be able to swap between driving and shooting roles.
- Missions aren’t just a barrage of constant action. Rockstar has confirmed that there are slower moments featuring strange, everyday events.

- Rockstar has designed GTA 6’s missions with replayability in mind, giving players enough variety and freedom to approach them differently on subsequent playthroughs.
- GTA 6 features meaningful choices throughout its story. Some decisions may have subtle consequences that only become apparent later, while others can immediately alter how events unfold.
- Some missions require you to have a certain amount of cash before you can start them.
- Just like Red Dead Redemption 2, open-world encounters can often tie into the main story more naturally.
Technical and Presentation Details
- GTA 6 runs at 30 FPS on the base PS5. Rockstar hasn’t confirmed whether a performance mode will be available at launch.
- Rockstar hasn’t revealed the specific PS5 Pro enhancements yet, as the team is still refining the game for the more powerful console. However, GTA 6 does support PS5 Pro, so players can expect some form of enhancement on the more powerful hardware.
- GTA 6 won’t have a full first-person mode at launch. Rockstar has instead focused on third-person, although certain weapons can still be aimed from a first-person perspective.

- According to Digital Foundry, GTA 6 appears to render internally at around 1440p on PS5, then upscale to 4K using a relatively straightforward spatial upscaling solution. The exact technology being used hasn’t been confirmed.
- GTA 6 will include a Photo Mode, but Rockstar has confirmed Director Mode won’t return.
- GTA 6 doesn’t feature microtransactions in its single-player campaign, aside from bonuses tied to preorders and the Ultimate Edition.
- Rockstar has been careful about revealing details about GTA Online. When asked about the game’s online component during the preview event, Rob Nelson declined to provide any information.
That’s everything we were able to pin down from the media blowout and Extended Look for GTA 6. Did we miss anything? What’s the craziest detail from all of this? Let us know in the comments below.
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About the author
Ali Hashmi has been playing Grand Theft Auto since the original game and has followed Rockstar Games ever since. Whether it's replaying GTA 4 for the tenth time, getting lost in Red Dead Redemption 2, or revisiting classics like Manhunt, L.A. Noire, Max Payne 3, and even Rockstar Games Presents Table Tennis, he's always found something to appreciate in the studio's catalog. With more than eight years of games journalism experience, he now covers GTA 6 for GTA 6 Bible, writing news, guides, features, and retrospective pieces about Rockstar's games. His work has also appeared on Prima Games, Dot Esports, WhatIfGaming, GameTyrant, and The OuterHaven.
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